Sunday, October 10, 2010

Design Themes For Your Facebook Profile :

For Mozilla & Google Chrome Users : To use Design Themes in your FACEBOOK profile 'follow these steps  :

1. Go to Tools Menu in your Mozilla Browser & click on Addons option.

2. Now search "Stylish" in search box & download it.

3. Now search "Boost for Facebook" in search box & download it..

4. Now Restart Firefox.

4. Now go to Userstyles.org ( some time its automatically opened when u restart the browser ) & type 'Facebook' in search box.

5. So here you can see lots of themes, you can choose what u want.To select themes just click on your favourite themes,then click on "Install with stylish".

6. Now Visit Facebook.com & login into your account to see changes.
Enjoy

Like my page on facebook:       HACKERS PAGE


For Google chrome users : visit these link https://chrome.google.com/extensions/?hl=en & search "Stylist".
Now download these extension & follow the steps from step no.4 . if you feel any problem tell me.


Please Give me comments ,How useful this Article for you
& also for my Blog to make it better















Saturday, October 9, 2010

Type Your Chat Messages in Bold in facebook :

Many People in Facebook thinks how can they use Bold Letters in their Messages or Chat.
So here i m telling you , How can u send your chats n Messages in Bold & Underlined Letters.

For write Bold Letters :  To write bold letters type your message between two stars.
                                         Example : *your message*

For Underline Letters :  To write underlined letters type your message between two underscores.
                                        Example : _your message_
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Thursday, October 7, 2010

View Websites without Signing Up

Are you get tired to register in each websites to see it. If you are frustrating to sign up with every websites, then there is a solution for you . Bug Me Not gives you disposable logins for almost all the popular and famous websites out there which forces you to register.And either You don’t need to register in Bug Me Not. You can find and share logons for websites that force you to register. You can also submit a login, if interested. Bug Me Not will bypass compulsory registration and sign up.
Enjoy n Cheer ...
Interface of Bug me not.com

Sometimes the websites thrown up by Google Search results cannot be viewed unless you are a member in that website. Of course, you have to register to become a member, which is quite annoying and frustrating for some users. You can beat this problem by visiting the Google Cache copy of that website. Click the Cached link to do this trick. If this trick fails, you can use Be The Bot site which will fool the site by making it think that Google Crawling Bot is accessing it.
For more Article catch me on Face book: http://www.facebook.com/anujpixel




 





Make Your pdf files to speak :

Here R the Shortcuts for Hearing pdf files in Adobe Reader 6.0 or Higher...
To know how to hear your files ;
Facebook Page: webytricks.com
                           Hackers Page
 

Wednesday, October 6, 2010

Fun with Google

 

Hey Guys...do u wanna see a Mazik..with our Favourite Search Engine...? ? ? Yea offcourse its Google....
 

Search in Google with "google gravity" or "google sphere"  and open the first result.its funny.......rEaLlY.......
Search and have fun:

 

For Information Visit our Facebook page:

 

Webytricks.com : http://www.facebook.com/pages/Webytrickscom/101312903264764?v=wall&ref=ts

Hackers Page : http://www.facebook.com/pages/Hackrers-Page/155837497781342

TP HACK WORLD :http://www.facebook.com/?ref=home#!/ehacktricks

Friday, October 1, 2010

100% Working Serial key of Nero 8:

Here it is..... Serial key No of Nero 8

1K22-0867-0795-66M4-5538-1736-CE4K

 

 

 

 

for more visit : TP's Hack World


SPEED UP UR ACROBAT READER (ALMOST LIKE NOTEPAD)

visit : SPEED UP UR ACROBAT READER (ALMOST LIKE NOTEPAD)

Increase Performance of Data Capacity of CDs


Abstract
You can fit on a S/VCD without overburning:
- approx. 735 MB of MPEG data onto a 74min/650MB disc
- approx. 795 MB of MPEG data onto an 80min/700MB disc

You can fit on a CD-ROM without overburning:
- approx. 650 MB of data onto a 74min/650MB disc
- approx. 703 MB of data onto an 80min/700MB disc

----------------------------------------------------------------

Introduction
Let us ignore for now the terms of megabyte for CD capacity and try to understand how the data is stored on a CD.

As well all know, the data is stored digitally as binary data. This means, however the actual information is actually kept on the disc, this information is in the form of "1"s and "0"s. Physically, the information on a CD is as pits on a thin sheet of metal (aluminium).

An a CD-R disc, the data is physically on an organic dye layer which simulates the metal layer on a real pressed CD.

----------------------------------------------------------------

How is the information structured
Now, on the CD, the information isn't just organised from beginning to end willy-nilly. Otherwise, it would be really hard to find a useful piece of information on the CD.

Rather, the information is organised in sectors. Consider a sector as like a page in a book. Just like you are able to quickly find something in a book if you know the page number, you can quickly find something on a CD if you know the sector number.

Now, remember that the CD was original made to hold audio data. It was decided, that the CD would would 75 sectors per second of audio. Although I cannot guess where this number comes from, it is quite appropriate for the audio CD. It means that you can "seek" an audio CD accurately to 1/75th of a second -- which is more than enough for consumer purposes.

Now, with this in mind, we can work out the total data capacity of user data for 1 sector.

----------------------------------------------------------------

The total data capacity of user data of 1 sector on a CD
CD audio uses uncompressed PCM stereo audio, 16-bit resolution sampled at 44.1 kHz.

Thus 1 second of audio contains:
16 bits/channel * 2 channels * 44100 samples/second * 1 second
= 1411200 bits
= 176400 bytes

Since there are 75 sectors per second
1 sector
= 176400 bytes / 75
= 2352 bytes

One sector on a CD contains 2352 bytes max.

----------------------------------------------------------------

The concept of different MODES and FORMS of burning
Now, audio CD was well and good, but the medium would become much more useful if you could store other data on the disc as well. This became to be know as CD-ROM of course.

Now, the audio-CD uses the ENTIRE sector for audio data.

However, for CD-ROMs this caused a problem. Simply, CDs and the CD reading mechanisms were not 100% faultless. That is, errors (indeed frequent errors) could be made during the reading. For audio CDs, this does not matter as much as you could simply interpolate from the adjacent audio samples. This will obviously NOT DO for data CDs. A single bit error could lead to a program being unexecutable or ruin an achive file.

Thus, for CD-ROMs, part of each sector is devoted to error correction codes and error detection codes. The CD-R FAQ has the details, but in effect, only 2048 bytes out of a total of 2352 bytes in each sector is available for user data on a data CD.

This burning mode is either MODE1 or MODE2 Form1.

----------------------------------------------------------------

MODE2 Form2 sectors of VCDs and SVCDs
Now, for VCDs and SVCDs, the video tracks do not necessarily require the robust error correction as normal data on a CD-ROM. However, there is still some overhead per sector that is used for something other than video data (e.g., sync headers).

S/VCDs video tracks are burnt in what is called MODE2 Form2 sectors. In this mode, only 2324 bytes out of a total of 2352 bytes in each sector is available for user data.

This is MUCH MORE than for CD-ROMs, but still less per sector than audio CD.

----------------------------------------------------------------

The disc capacities of CD-ROMs, audio-CDs and VCDs
Now, obviously what ultimately determines the capacity of a disc is the total number of sectors it contains. This is similar to the total number of pages in a blank exercise book (if you recall the book analogy).

The secondary determinant is the burning mode of the disc.

For audio CDs, it is as if you could fill each page from top to bottom with audio data as the entire sector is used for audio data.

For CD-ROMs, it is as if you need to first rule a margin and then leave the bottom part of each page for footnotes (headers + ECC + EDC). The amount of text you can actually write per page is then less due to these other constraints.

For S/VCDs, we still need to rule a margin on the page, but we don't have to worry about the footnotes (headers). We can fit MORE text than a CD-ROM, but less than an audio-CD.

Now remember, 1 second on a CD = 75 sectors.

Thus:
- 74 min CD = 333,000 sectors
- 80 min CD = 360,000 sectors


Data capacity in Mb for an audio-CD
74 min
= 333,000 sectors * 2352 bytes / sector
= 783216000 bytes
= 746.9 Mb

80 min
= 360,000 sectors * 2352 bytes / sector
= 846720000 bytes
= 807.5 Mb


Data capacity in Mb for a CD-ROM
74 min
= 333,000 sectors * 2048 bytes / sector
= 681984000 bytes
= 650.4 Mb

80 min
= 360,000 sectors * 2048 bytes / sector
= 737280000 bytes
= 703.1 Mb


Data capacity in Mb for a S/VCD
74 min
= 333,000 sectors * 2324 bytes / sector
= 773892000 bytes
= 738.0 Mb

80 min
= 360,000 sectors * 2324 bytes / sector
= 836640000 bytes
= 797.9 Mb

----------------------------------------------------------------

Conclusions
As you can see, the often quoted capacities of 650MB and 700MB refer to CD-ROM capacities.

Due to the fact that S/VCDs use a different burning mode where MORE of each sector is available as user data, the relatively capacities are HIGHER.

Now, since S/VCDs are not composed of PURELY video tracks and have some unavoidable overheads, the actually total capacity left for video tracks is a few Mb less for each disc (about 735 Mb for 74min discs and 795 Mb for 80min discs). This is where the often quoted capacities of 740MB and 800MB come from. They are quite accurate.

All these capacities are available BEFORE overburning. Overburning is where you burn MORE sectors than the disc is rated for. If you overburn, you can typically achieve about 1-2 minutes of additional capacity (depending on your drive and media).

Thursday, September 30, 2010

Delete An "Undeletable" File :


Open a Command Prompt window and leave it open.
Close all open programs.
Click Start, Run and enter TASKMGR.EXE
Go to the Processes tab and End Process on Explorer.exe.
Leave Task Manager open.
Go back to the Command Prompt window and change to the directory the AVI (or other undeletable file) is located in.
At the command prompt type DEL where is the file you wish to delete.
Go back to Task Manager, click File, New Task and enter EXPLORER.EXE to restart the GUI shell.
Close Task Manager.


Or you can try this

Open Notepad.exe

Click File>Save As..>

locate the folder where ur undeletable file is

Choose 'All files' from the file type box

click once on the file u wanna delete so its name appears in the 'filename' box

put a " at the start and end of the filename
(the filename should have the extension of the undeletable file so it will overwrite it)

click save,

It should ask u to overwrite the existing file, choose yes and u can delete it as normal


Here's a manual way of doing it. I'll take this off once you put into your first post zain.

1. Start
2. Run
3. Type: command
4. To move into a directory type: cd c:\*** (The stars stand for your folder)
5. If you cannot access the folder because it has spaces for example Program Files or Kazaa Lite folder you have to do the following. instead of typing in the full folder name only take the first 6 letters then put a ~ and then 1 without spaces. Example: cd c:\progra~1\kazaal~1
6. Once your in the folder the non-deletable file it in type in dir - a list will come up with everything inside.
7. Now to delete the file type in del ***.bmp, txt, jpg, avi, etc... And if the file name has spaces you would use the special 1st 6 letters followed by a ~ and a 1 rule. Example: if your file name was bad file.bmp you would type once in the specific folder thorugh command, del badfil~1.bmp and your file should be gone. Make sure to type in the correct extension.

How To Make Your Own Radio Station

Must HAVE Winamp (Any Version)
First, things First your speed has to be at least 256/64 kbps (which means Dial-up users, will have alot of latency, just dnt bother)
Second, your going to have to have a domain, an updated one with the current i.p active. (Could be anything e.g. My sig)

Now, Your gonna have to download the Shoutcast Files.

Go to www.shoutcast.com to get the files.

Ok After downloading these, installing Both of them in any order i dnt care. Go to START>PROGRAM FILES>SHOUTcast DNAS>EDIT SHOUTCAST DNS CONFIG.

Ok your gonna have to Configure it:
Go Down and where it says password: change (that means your gonna have to change it to whatever, make sure u remember)
The Portbase: change it to whatever port you want it
Maxusers: (lets be realistic here, dnt put in 10000, like NXS's radio station) your bandwidth has to be extremely good, if your cable, 50 user max is ok, ADSL should stay below 10 users, and T1 connections should do whatever tickles there fantasy.

Open winamp, RIGHT CLICK>OPTIONS>PREFRENCES>DSP EFFECT> and choose the NULLSOFT SHOUTCAST.

Go to OUTPUT, and then click on Connection, Through the ADDRESS, type your address which you have done through www.no-ip.com, PORT NUMBER, whatever u did in the EDIT.txt, and your password.

Then go to Encoder, and choose your quality of your music. Go back to OUTPU>OUTPUT CONFIG> YELLOW PAGES. this is your advertisemant information. dow hatever you like there.

Now Connect. to check that your Radio os on-line go to http://(your address that you added in the prefrence)

Tuesday, September 28, 2010

DirectX..... Explained...


Ever wondered just what that enigmatic name means?

Gaming and multimedia applications are some of the most satisfying programs you can get for your PC, but getting them to run properly isn’t always as easy as it could be. First, the PC architecture was never designed as a gaming platform. Second, the wide-ranging nature of the PC means that one person’s machine can be different from another. While games consoles all contain the same hardware, PCs don’t: the massive range of difference can make gaming a headache.


To alleviate as much of the pain as possible, Microsoft needed to introduce a common standard which all games and multimedia applications could follow – a common interface between the OS and whatever hardware is installed in the PC, if you like. This common interface is DirectX, something which can be the source of much confusion.

DirectX is an interface designed to make certain programming tasks much easier, for both the game developer and the rest of us who just want to sit down and play the latest blockbuster. Before we can explain what DirectX is and how it works though, we need a little history lesson.

DirectX history
Any game needs to perform certain tasks again and again. It needs to watch for your input from mouse, joystick or keyboard, and it needs to be able to display screen images and play sounds or music. That’s pretty much any game at the most simplistic level.

Imagine how incredibly complex this was for programmers developing on the early pre-Windows PC architecture, then. Each programmer needed to develop their own way of reading the keyboard or detecting whether a joystick was even attached, let alone being used to play the game. Specific routines were needed even to display the simplest of images on the screen or play a simple sound.

Essentially, the game programmers were talking directly to your PC’s hardware at a fundamental level. When Microsoft introduced Windows, it was imperative for the stability and success of the PC platform that things were made easier for both the developer and the player. After all, who would bother writing games for a machine when they had to reinvent the wheel every time they began work on a new game? Microsoft’s idea was simple: stop programmers talking directly to the hardware, and build a common toolkit which they could use instead. DirectX was born.

How it works
At the most basic level, DirectX is an interface between the hardware in your PC and Windows itself, part of the Windows API or Application Programming Interface. Let’s look at a practical example. When a game developer wants to play a sound file, it’s simply a case of using the correct library function. When the game runs, this calls the DirectX API, which in turn plays the sound file. The developer doesn’t need to know what type of sound card he’s dealing with, what it’s capable of, or how to talk to it. Microsoft has provided DirectX, and the sound card manufacturer has provided a DirectX-capable driver. He asks for the sound to be played, and it is – whichever machine it runs on.

From our point of view as gamers, DirectX also makes things incredibly easy – at least in theory. You install a new sound card in place of your old one, and it comes with a DirectX driver. Next time you play your favourite game you can still hear sounds and music, and you haven’t had to make any complex configuration changes.

Originally, DirectX began life as a simple toolkit: early hardware was limited and only the most basic graphical functions were required. As hardware and software has evolved in complexity, so has DirectX. It’s now much more than a graphical toolkit, and the term has come to encompass a massive selection of routines which deal with all sorts of hardware communication. For example, the DirectInput routines can deal with all sorts of input devices, from simple two-button mice to complex flight joysticks. Other parts include DirectSound for audio devices and DirectPlay provides a toolkit for online or multiplayer gaming.

DirectX versions
The current version of DirectX at time of writing is DirectX 9.0. This runs on all versions of Windows from Windows 98 up to and including Windows Server 2003 along with every revision in between. It doesn’t run on Windows 95 though: if you have a machine with Windows 95 installed, you’re stuck with the older and less capable 8.0a. Windows NT 4 also requires a specific version – in this case, it’s DirectX 3.0a.

With so many versions of DirectX available over the years, it becomes difficult to keep track of which version you need. In all but the most rare cases, all versions of DirectX are backwardly compatible – games which say they require DirectX 7 will happily run with more recent versions, but not with older copies. Many current titles explicitly state that they require DirectX 9, and won’t run without the latest version installed. This is because they make use of new features introduced with this version, although it has been known for lazy developers to specify the very latest version as a requirement when the game in question doesn’t use any of the new enhancements. Generally speaking though, if a title is version locked like this, you will need to upgrade before you can play. Improvements to the core DirectX code mean you may even see improvements in many titles when you upgrade to the latest build of DirectX. Downloading and installing DirectX need not be complex, either.

Upgrading DirectX
All available versions of Windows come with DirectX in one form or another as a core system component which cannot be removed, so you should always have at least a basic implementation of the system installed on your PC. However, many new games require the very latest version before they work properly, or even at all.

Generally, the best place to install the latest version of DirectX from is the dedicated section of the Microsoft Web site, which is found at www.microsoft.com/windows/directx. As we went to press, the most recent build available for general download was DirectX 9.0b. You can download either a simple installer which will in turn download the components your system requires as it installs, or download the complete distribution package in one go for later offline installation.

Another good source for DirectX is games themselves. If a game requires a specific version, it’ll be on the installation CD and may even be installed automatically by the game’s installer itself. You won’t find it on magazine cover discs though, thanks to Microsoft’s licensing terms.

Diagnosing problems


Diagnosing problems with a DirectX installation can be problematic, especially if you don’t know which one of the many components is causing your newly purchased game to fall over. Thankfully, Microsoft provides a useful utility called the DirectX Diagnostic Tool, although this isn’t made obvious. You won’t find this tool in the Start Menu with any version of Windows, and each tends to install it in a different place.

The easiest way to use it is to open the Start Menu’s Run dialog, type in dxdiag and then click OK. When the application first loads, it takes a few seconds to interrogate your DirectX installation and find any problems. First, the DirectX Files tab displays version information on each one of the files your installation uses. The Notes section at the bottom is worth checking, as missing or corrupted files will be flagged here.

The tabs marked Display, Sound, Music, Input and Network all relate to specific areas of DirectX, and all but the Input tab provide tools to test the correct functioning on your hardware. Finally, the More Help tab provides a useful way to start the DirectX Troubleshooter, Microsoft’s simple linear problem solving tool for many common DirectX issues.

eBAY HackCrack TIP


Just found this on the net, so I gave it a try.
Lo and behold, it actually works.
Very handy if you are an Ebayer.
Enjoy

When you look at an item and click on bid history all the bid amount are replaced with "-" until the end of the auction.

To view these amounts before the auction ends when viewing the item change


http://cgi.ebay.co.uk/ws/eBayISAPI.dll


in the address bar to
http://cgi.ebay.com/ws/eBayISAPI.dll
And then click on the bid history. The bid amounts will be shown.

Monday, September 13, 2010

20 Great Google Secrets

A few things you might want to try with Google:
Hand type the following prefixes and note their utility:

link:url Shows other pages with links to that url.

related:url same as "what's related" on serps.

site:domain restricts search results to the given domain.

allinurl: shows only pages with all terms in the url.

inurl: like allinurl, but only for the next query word.

allintitle: shows only results with terms in title.

intitle: similar to allintitle, but only for the next word. "intitle:webmasterworld google" finds only pages with webmasterworld in the title, and google anywhere on the page.

cache:url will show the Google version of the passed url.

info:url will show a page containing links to related searches, backlinks, and pages containing the url. This is the same as typing the url into the search box.

spell: will spell check your query and search for it.

stocks: will lookup the search query in a stock index.

filetype: will restrict searches to that filetype. "-filetype:doc" to remove Microsoft word files.

daterange: is supported in Julian date format only. 2452384 is an example of a Julian date.

maps: If you enter a street address, a link to Yahoo Maps and to MapBlast will be presented.

phone: enter anything that looks like a phone number to have a name and address displayed. Same is true for something that looks like an address (include a name and zip code)

site:www.somesite.net "+www.somesite.+net"
(tells you how many pages of your site are indexed by google)

allintext: searches only within text of pages, but not in the links or page title

allinlinks: searches only within links, not text or title


I hope there is something new in here for you and maybe this infos will be helpfull for ya.

Improve your Dialup Modem Preformance

In India lots of peoples still using a dial-up connections for browsing the internet. The reasons for this is its cheaper then Broadband or less usage of internet.. I was using dial-up connections about 6 months ago and it really irritated me surfing with a dial-up connection.You can't assume that just because you connected at a speed like 48.3KBps that you will stay there. Today's modems automatically fall back to a lower speed if the line noise is too high to maintain a faster connection, but sometimes they fall back too soon or too far.
  Here's how to do it:

1. Click Start the button.
Select Settings.
Click Control Panel.
Double-click on the Modems icon.
Select your modem.
Click the Properties button.
Click the Connections tab.
Click the Advanced button.
In the "Extra settings" field, type S36=7
Click OK to save your settings.
This will force your modem to try to stay connected at high speeds in two different ways before dropping back to an asynchronous mode with auto speed buffering.

Block Images From Sites:

A single image is better than many words.But when it comes to dial-upits good 4 u to stick to words or you will have to wait for thousands of hours to load an image! You can block images getting loaded by changing your browser settings.
If you are a Firefox user, go to > Tools> >Page Info>> Permissions>> Load Images>> Uncheck “Use Default”>>Select “Block”.

Increasing Browser Cache Size:

This can be a best way to increase your connection speed! Let me explain you how this can help. When you visit any website, your computer stores some information from the website as cache memory. The more space you give for cache, the more it will store, and your internet surfing will become much speedy. 

Using Opera Turbo:

Opera has a good feature for slow internet connections is Opera Turbo. This uses a unique compression technology while loading a web page. You could check out more on this concept.
These are some tips, I have used while on a dial-up connection.

Sunday, September 12, 2010

Change Your Ip In Less Then 1 Minute

1. Click on "Start" in the bottom left hand corner of screen
2. Click on "Run"
3. Type in "command" and hit ok

You should now be at an MSDOS prompt screen.

4. Type "ipconfig /release" just like that, and hit "enter"
5. Type "exit" and leave the prompt
6. Right-click on "Network Places" or "My Network Places" on your desktop.
7. Click on "properties"

You should now be on a screen with something titled "Local Area Connection", or something close to that, and, if you have a network hooked up, all of your other networks.

8. Right click on "Local Area Connection" and click "properties"
9. Double-click on the "Internet Protocol (TCP/IP)" from the list under the "General" tab
10. Click on "Use the following IP address" under the "General" tab
11. Create an IP address (It doesn't matter what it is. I just type 1 and 2 until i fill the area up).
12. Press "Tab" and it should automatically fill in the "Subnet Mask" section with default numbers.
13. Hit the "Ok" button here
14. Hit the "Ok" button again

You should now be back to the "Local Area Connection" screen.

15. Right-click back on "Local Area Connection" and go to properties again.
16. Go back to the "TCP/IP" settings
17. This time, select "Obtain an IP address automatically"
tongue.gif 18. Hit "Ok"
19. Hit "Ok" again
20. You now have a new IP address

With a little practice, you can easily get this process down to 15 seconds.

P.S:
This only changes your dynamic IP address, not your ISP/IP address. If you plan on hacking a website with this trick be extremely careful, because if they try a little, they can trace it back

Hacking for NewBies

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